Pejman has had a paper accepted at CHI 2013 based on his research into biometric storyboards. He looks at the way using either traditional or biometric user testing to provide feedback to games designers leads to an improvement in the rating of the final game. Whilst this seems like it should intuitively be true (or why bother?!) this is the first paper at CHI to show the impact of user research throughout the development cycle of the game.

He’s put a much more detailed post up about it over on the biometric storyboards site, so for the full story (sorry) and an extra video you should really check that out.

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